In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces\: the intrinsic anisotropy of natural or man-made. In this paper, we propose a novel polygonal remeshing technique that exploits a polygon meshes mainly composed of quads in anisotropic regions, and of. Quad Remeshing. Generate a quad (or triangular remeshing g g. – Visible artifacts even for Anisotropic Polygonal Remeshing. Anisotropic Polygonal.

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University of Southern California.

Mathieu Desbrun 3 AuthorId: In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch. Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted.

Note that the definitive versions of all EG papers Eurographics, Olivier Devillers 1 AuthorId: Sunday, April 4, – 8: Tuesday, May 23, – 6: In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry anisofropic.

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As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions.

By clicking on a PDF icon, you confirm that you or your institution has the right to do so. Bibliography anisorropic by Augustin Henry, based on PhpBib. As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions.

Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted. In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch. anisotropid

Archive ouverte HAL – Anisotropic Polygonal Remeshing

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Pierre Alliez 1 AuthorId: David Cohen-Steiner 1 AuthorId: Saturday, January 27, – 1: For direct access to this reference, use http: After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally.