Title, Rating, Rank. 1, GURPS Low-Tech Companion 1: Philosophers and Kings, 5, 2, GURPS Low-Tech Companion 2: Weapons and Warriors, 5, The learned and powerful might not labor, but they do work. Low-Tech Companion 1: Philosophers and Kings takes a look at the “technologies” they need to do. All about GURPS Low-Tech Companion 1: Philosophers and Kings by Matt Riggsby. LibraryThing is a cataloging and social networking site for booklovers.

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Posted by Benjamin Gauronskas at 1: The section wraps up with discussions of evolving legal systems and then economics. For anyone else, it is merely an interesting read. The next section is about learningwhich is a very important concept to a lot of GURPS campaigns in a mechanical manner of speaking, and explains the evolution of written recordslearning by memorizing songsand eventually, the classroom.

I really liked the section on religious applications in medicine and the long table for herbal pharmacy pairing certain herbs with usages and symptoms that were treated. I liked the Philosophers section more than the Kings section. Back to Schoolif desired. Get the gods on your side through offerings, ceremonies, and altered states of consciousness.

GURPS Low-Tech Companion 1: Philosophers and Kings

Preview of the PDF. Stoddard Edited by Sean Punch.

This book is more informational than mechanicalbut it does answer the type of questions that often come up in game with regards to the subjects of ” how can I represent this government? It does make a few call backs to the original bookbut not in such a way that this book lacks the information to understand it.


The section on kings covers ways that governments have historically organized throughout the historic periods covered by Low-Technamely, through human prehistory to early colonial timesand then segues a bit fech economics and book-keeping technologies. Written by Matt Riggsby and William H. What kind of hoops does he need to go through to have his concerns heard? Daily Life and Economicsyou can bring life to your low-tech settings by detailing the everyday activities that make the world run.

Wednesday, January 27, Review: This was a section I found interesting and useful for describing some ways to make use of some fairly esoteric abilities.

This book isn’t exactly new, but it was new to me! A discussion of more advanced learning mechanics can be found in Social Engineering: The information provided is very system agnosticand makes very few references to GURPS mechanicsmaking it very usable even in other systems. The book itself is a companion to the main Low-Tech book but is easily valuable as a resource without the main book.

In the mathematics sectionwe are given a summary of the history of mathematics from the original low tech bookand then introduced to some mechanical means of emulating mathematical skills in interesting ways, with several applications for timekeeping and astronomy.

As one can guess, this was a very slow process. The next big section covers early alchemy and eventually chemistry. Let’s see what we get from Philosophers and Kings. This section is mostly informationalbut has a few small ideas on how to implement certain memory recall techniques. Weapons and Warriors contains martial-minded information that rulers can use to keep their kingdoms safe — or to expand their kingdoms at the expense of their neighbors.


We learn about critical civil infrastructure issues and how some countries dealt with themlike transportation systems and communication systems.

Bring enlightenment by making practical use of medical, scientific, and mathematical skills. Surf our site for the files you want. Philosophers and Kings takes a look at the “technologies” they need to do their jobs at TL However, if one is interested in mechanics for what is described, Social Engineering: The Edge of Reality.

GURPS Low-Tech Companion 1: Philosophers and Kings (PDF version) | RPG Item Version | RPGGeek

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Chronicle your exploitsassisted by the rules for scripts, shorthands, and copying books. It ends with an interesting quirk and technique. We get details of how leaders deal with the increasing logistical problems of expanding empires and domains as information travels very slowly at these tech levelswithout innovations like semaphorestelegraphsetc. The philosophers gufps covers a wide array of intellectual pursuitsand details, how, for example the development of mathematics and typical understandings of concepts by Tech Level.